Yamb combinations and what they're worth
Every combination on the Yamb sheet, including how it scores, the most it can be worth, and how often you'll hit it.
| Combination | Scores | Max points | First roll | Whole turn |
|---|---|---|---|---|
| Max and Min | (Max − Min) × Ones | 125 | – | – |
| Two Pair house rule | 2× + 2× + 10 | 32 | 27.0% | 74.2% |
| Trilling | 3× + 20 | 38 | 21.3% | 74.3% |
| Straight | 66 / 56 / 46 | 66 | 3.1% | 26.1% |
| Full House | 2× + 3× + 30 | 58 | 3.9% | 36.3% |
| Poker | 4× + 40 | 64 | 2.0% | 29.1% |
| Yamb | 5× + 50 | 80 | 0.08% | 4.6% |
- First roll:
- the chance of rolling it with all five dice at once.
- Whole turn:
- the chance you finish the turn with it if you spend all three rolls chasing it, keeping the dice that help and re-rolling the rest.
How combinations score
Most combinations score the dice that make them plus a fixed bonus, so a Poker of four 6s is 4 × 6 + 40 = 64. The straight is the exception. It's worth 66 / 56 / 46 points, depending on the roll you get it on. Max and Min don't score on their own. The gap between them is multiplied by your Ones.
Choose carefully where you bank your score
Any combination can go in any column, but many columns are locked by special rules, preventing you from scoring when you need to. Plan out where you'll bank good scores.
See every column in detail →Ready to Roll?
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